Quest for Valor was an action adventure game framework created by one of the instructors at VFS in the Unreal Engine 4. The goal was for students to create a level with puzzles and a boss fight using the systems blueprint ingredients. In addition to that, we also had the possibility of creating custom ingredients and scripted sequences as we saw fit.
The level I created features the following:
- Unique theme reinforced throughout the whole level
- Custom meshes created to enhance the atmosphere
- Transition between Exploration and Combat BGMs
- Custom boss battle in the form of a puzzle
- Hub-and-spoke design where all rooms are connected to a central room that offers new possibilities as the player progresses.
Level Design / Narrative Design
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