Quest for Valor -
Royal Castle Dungeon


The Royal Castle Dungeon map was created using the Quest for Valor project, an Action/Adventure game framework put together by an instructor at VFS in Unreal Engine 4. This level serves as the predecessor area to my other Quest for Valor level, the Royal Castle Dungeon (which can be found here).

The goal was for students to create a level with puzzles and a boss fight using the system’s blueprint ingredients. In addition to that, we also had the possibility of creating custom ingredients and scripted sequences as we saw fit.

Platform/Engine:
PC/UE 4

Genre:
3rd Person Action Adventure

My Roles:
Level Designer
Narrative Designer

Responsibilities

  • Create the Level Design Document for the level.

  • Conceptualize, Whitebox, iterate the design and set dress the level.

  • Script enemy encounters, puzzles, music transition and the Boss battle at the end.

Level Features

  • Unique theme reinforced throughout the whole level

  • Custom meshes created to enhance the atmosphere

  • Small cinematic moments to emphasize specific sections

  • Transition between Exploration and Combat BGMs

  • Custom boss battle in the form of a puzzle

  • Hub-and-spoke design where all rooms are connected to a central room that offers new possibilities as the player progresses.

Design Challenges