This is a map created for 1 vs 1 Death Match in Unreal Tournament using the Unreal Engine 4.
Create Level Design Document describing the level and create the layout plan for it.
Whitebox the level and take it to the final version, including set dressing and Lighting pass.
Design Challenges & Considerations:
Symmetrical Design & Room Identity: My goal with this map was to provide a concise symmetrical layout. To avoid having players not being able to easily locate themselves, I included small, but noticable differences inside some rooms in each side and also, through the use of lighting, color-coded each side as Blue and Red.
Flow: Designing for movement As much as I made this map to favor long-ranged weapons, I strived for a layout that would allow more aggresive players to keep a consistent movement flow if they so desire. Every single room has at least two exits and most have openings that allow for bold and creative shortcuts.
Risk vs Reward Balancing: The placement of weapons, armor and other items took into consideration player starting positions, ensuring that players are never too far from a weapon, while the most powerful weapon was placed in the most vulnerable place and powerful items such as Invisibility were hidden, also in a vulnerable location. Sniper Rifles were place in positions that allowed for their immediate use to promote the level's main focus.
General Room Layout: Most rooms were designed to allow for multiple ways of traversing it depending on the player's skill. Health Packs and Armor were used to lead the player to those more advanced sections to encourage their use.