Lost Champions


Lost Champions was a Third-person Puzzle game framework created by an instructor at VFS for Unreal Engine 4.

Here, players alternate between 3 characters: A Druid, a Knight and a Wizard. Each of them can only do specific actions. The Druid can only jump, the Knight can attack and hit switches, and lastly, the Wizard can block projectiles and carry the others around. The goal was for students to create a puzzle adventure level with various puzzle ingredients and at least 3 complete puzzles using the provided assets along with custom-created assets.

Platform/Engine:
PC/UE 4

Genre:
Third-person Adventure

My Roles:
Level Designer

Responsibilities

  • Create the layout plan for the level

  • Script any custom ingredients that may be needed, as well as the puzzles, platforms, doors and AI Spawns

  • Whitebox, set dress, do a lighting pass and fully develop the level and playtest it to gather feedback

Level Features

  • Design philosophy focused on Discovery and Exploration in a Hub-and-spoke level

  • Five fully designed puzzles that make use of custom ingredients

  • Cinematic cameras that enhance the sense of progression

Design Challenges