It’s About Time


It’s About Time is a 3D Third Person Action Puzzler where players switch control between two robot siblings that, using their unique time manipulation abilities, must work together to conquer the challenges and puzzles in a massive Clock Tower. While one of the characters, Cog can use his Time Pillar to slow down time, his sister, Pinion, uses it to speed it up. Both characters are never together in the same place, yet their journeys frequently overlap, with players being required to switch between them to unlock their paths through the levels.

The game features 3 fully fledged levels and a boss fight.

Platform:
PC

Genre:
3rd Person Action Adventure

My Roles:
Project Manager
Level Designer
Cinematic Designer

Responsibilities

  • Managed a core team of 5 + 9 collaborators

  • Created and maintained the Game Design Document

  • Generated task lists and ensured the project milestones were reached in a timely manner

  • With the team, designed the core mechanics and game pillars

  • Owned the third and last level of the game, taking it from the layout plan to whiteboxing and then Final

  • Co-designed the first level of the game

  • Co-designed the boss battle

  • Tested and iterated on each level’s design to ensure the best possible experience

  • Co-wrote dialogue for in-game moments and the trailer

  • Created the cinematics used in the game and for the trailer

Creative Process & Design Challenges