Imperium is a Sci-Fi Distopyan Narrative Project created in partnership with my friend, Rebekah O' Brien, where we follow the story of Enoch Clarke, a cientist who creates vessels for Gods and learns that these beings are being used by his company to control society and, together with a special God, decides to put a stop to them, without realizing that soon his battle would become the world’s as they are far more powerful and influential than he imagined.
The story takes place in a not so distant future where, after an insurmountable amount of armed conflicts caused by religious intolerance that almost devastated the world, mankind was able to find peace through beings known as G.O.D.s. For the population, these beings were nothing but divine and sacred, literal Gods walking among us. The truth, however, is not so simple. Their origins can be traced back to a massive health conglomerate called OmniCorp. The company is revered as being the one that created the G.O.D. technology to allow these Gods to descend into our world. Using that as an opportunity for profit, OmniCorp creates Omnia, the religion that, through the use of G.O.D.s helped unify the world's religions under one banner. Unbeknownst to the population, the company uses these divine beings to steer society to whatever direction they want it to go next.
Imperium was created to be a Third Person Shooter with three major pillars: Stealth, Action and Dialogue, where players would be able to take the most out of the experience, regardless of their choices.
Goal and Theme
With Imperium our goal was to create a story about the perceived value of freedom and the sacrifices that come with it. This is a world that can be perceived as peaceful, but it only takes a single look through the its deep secrets to realize how fragile that peace really is and the cost that comes with it. Here, companies exploit people's faith to the point of dictating their lives and the few that are aware of the truth have almost no power to fight back.
At the end of the day, Imperium is a story about freedom. It's a story about how humanity should look not to deities or humans we deify to determine their path, but to themselves.
My contributions include:
Disclaimer: The images depicted in Imperium are not my own and are used purely to exemplify the mood and general idea for characters and locations.