Combat Simulator


Combat Sim was a third-person shooter game framework created by one of the instructors at VFS for Unreal Engine 4. The goal was for students to create a third-person shooter level split into three distinct segments: Assault, Stealth and Defense segment using only the provided ingredients.

Platform/Engine:
PC/UE 4

Genre:
Third-person Shooter

My Roles:
Level Designer
Encounter Designer

Responsibilities

  • Create the layout plan for the level.

  • Take the level from whiteboxing to final, including set-dressing.

  • Script any custom events using the given ingredients to enhance the level.

Level Features

  • Basic narrative to establish flow: Invade the enemy base, gain access to the underground facility, make your way through the security systems and steal the weapon at the end.

  • Fully developed Assault, Stealth and Defense sections (in this order) with Checkpoints between each.

  • Assault section crafted keeping in mind offering a solid player front, clear no man's land and flanking opportunities.

  • Simple puzzle for the Stealth section that focuses on exploration, giving players multiple routes

  • Defense section created in an area with two floors that require the player to keep moving around as enemies spawn.

Design Challenges